BattleClad was the capstone project for the last year of Game Development. We were placed in teams of 7-8 people and tasked with creating a high quality game demo over two semesters. My group created “Battleclad”, a mech-based tower-defense game that used a novel arcade booth in addition to controller/mouse and keyboard. I was the main designer and artist for the game and it’s promotional material. I produced concept drawings, models, and textures for the weapons and most other hard surface objects, and I designed and modeled the cockpit of the mech.